﻿using UnityEngine;
using System.Collections;

public class CubeFisico : MonoBehaviour {
    public float m_speed = 0.1f;
    Transform m_transform;
	// Use this for initialization
	void Start () {
        m_transform = transform;
	}
	
	// Update is called once per frame
	void Update () {
	   transform.RotateAround(Vector3.up, m_speed);
	}
}
